Large Town: Mäpt Xorg-vīust

Mäpt Xorg-vīust

Mäpt Xorg-vīust
Example Gnollish architecture.
StateLallalan City-state
ProvenceHuzmä Principality
RegionGrōn Kōv Grasslands
Founded1204
Community LeaderLord Khazli vyim Roxlendtems
Area6 km2 (2 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation3974 m (13038 ft)
Average Yearly Precipitation194 cm/y (76 in/y)
Population1637
Population Density272 people per km2 (818 people per mi2)
Town AuraWild Magic
Naming
Native nameMäpt Xorg-vīust
Pronunciation/xorg/ /vjust/
Direct Translation[social] [damage]
Translation[Not Yet Translated]

Mäpt Xorg-vīust (/xorg/ /vjust/ [social] [damage]) is a temperate Large Town located in the Huzmä Principality of the Lallalan City-state.

The name Mäpt Xorg-vīust is derived from the Gnollish language, as Mäpt Xorg-vīust was founded by Nrilë vyim Fɪgsefilf, who was culturaly Gnollish.

Climate

Mäpt Xorg-vīust has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a cold -23°C (-9°F). Mäpt Xorg-vīust receives an average of 194 cm/y (76 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Xorg-vīust covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3974 m (13038 ft) above sea level.

Overview

Mäpt Xorg-vīust was founded durring the early 13th century in spring of the year 1204, by Nrilë vyim Fɪgsefilf. The establishment of Mäpt Xorg-vīust was somewhat plagued by a lack of willing colonists, leading to Nrilë vyim Fɪgsefilf electing to pay people to resettle in Mäpt Xorg-vīust.

Mäpt Xorg-vīust was built using the conventions of Gnollish durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Mäpt Xorg-vīust is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Mäpt Xorg-vīust is buildings are built arround a single narrow cobblestone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Mäpt Xorg-vīust's would-be-castle fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Mäpt Xorg-vīust gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Mäpt Xorg-vīust brings to mind.

Civic Infrastructure

Mäpt Xorg-vīust has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mäpt Xorg-vīust. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mäpt Xorg-vīust's parks.

Mäpt Xorg-vīust has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Xorg-vīust.

Mäpt Xorg-vīust has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Xorg-vīust has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mäpt Xorg-vīust has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Xorg-vīust has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Xorg-vīust's public wards, blessings, and other arcane systems.

Mäpt Xorg-vīust has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mäpt Xorg-vīust's natural decorations nor waterways.

Mäpt Xorg-vīust has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mäpt Xorg-vīust has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mäpt Xorg-vīust has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mäpt Xorg-vīust's chapel was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Mäpt Xorg-vīust all of the cats speak the local language with prefect diction.

The Mud Elemental, Small near Mäpt Xorg-vīust are known to be quite timid.

Mäpt Xorg-vīust's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local narcotic to channel Enchantment energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 8
  • Hunters: 6
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6564 m2
    • Cattle and Similar Creatures: 409
    • Poultry: 4911
    • Swine: 327
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 163

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 12
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 7
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 2
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 6
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

525 of Mäpt Xorg-vīust's population work within a Foundational Occupation.

998 of Mäpt Xorg-vīust's population do not work in a formal occupation, but do contribute to the local economy. 114 (7%) are noncontributers.

Points of Interest

Mäpt Xorg-vīust is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

POI

History

The the a stone of Invocation, an a stone imbued with potent amounts of Invocation energies was created in Mäpt Xorg-vīust by in time immemorial, reportedly some time during the late 2nd century.

History